How the per-hit number is built, layer by layer.
| Source | Contribution |
|---|---|
| Base (level 420) | +3,192 |
| Race: dragon (×1.35) | +1,117 |
| Fruit seaking · mastery 62 | +1,628 |
| Weapon +4 | +800 |
| Rage buff | +600 |
| Code boost | +600 |
| Per-hit total | 9,207 |
perHit = (base + fruitBonus + weaponBonus + buffs) × raceMult
Base = level × 7.6. Fruit bonus scales linearly with mastery. Race multiplier applies last. DPS assumes 3.71 hits/sec at endgame gear.
Coefficients re-derived after each balance patch. Current version targets patch 5.9.